At Libring, we aren’t just a company. We are made up of people from around the globe and, we may be biased, we wanted to show you who we are and what makes the Libring team the greatest crew around! Pedro Padoveze Barbosa is our resident game designer, supplementing his career at Libring with the fun and unique hobby of creating board games! Read more about his love of games and his role at Libring below.

Q: Tell us a little about yourself and your role at Libring

Libring Team

Pedro Padoveze Barbosa, Data Engineer

A: Greetings! My name is Pedro Padoveze Barbosa, and I’m a Computer Scientist and Game Designer! I was born and raised in Barão Geraldo, Brazil but I studied Computer Science Federal University in São Carlos.

During my time as a student, I had the great opportunity to study abroad through the Science Without Borders program, where I studied Game Design at the Tampere University of Applied Sciences (TAMK) in Finland.

I have been with Libring for almost two years and it has been a great journey! I first joined the team in 2016 as an intern, but after graduation I was offered a permanent position in Libring’s Front End team as a Full Stack Developer. I worked with all the great developers to improve the Edge platform. As much as I enjoyed it, more recently an opportunity to work in another area of our company came up! Now, I’m working as a Data Engineer on the Customer Success and Support team, and it has been both challenging and exciting!


Q: What was it like to study in Finland?

A: Studying and living in Finland was a great experience for me, both personally and professionally. At TAMK, I studied game design at the Media department, which not only showed me a completely different area from what I was used to, but also made me realize that I have some talent in that area as well. The truth is, I always had a passion for game design. But it wasn’t until I had the opportunity to study it that my eyes were opened to the fact I could perhaps have a career in the field. I love being a computer scientist, but I also love game design. I think my knowledge in one area enhances my abilities in the other.

I also fell in love with the country, and I do plan to move back there sometime in the future. It’s a good thing Finns speak great English, because their language is really difficult!


Q: What is your favorite part about working for Libring?

A: To know that we are all in this as a team. We face the obstacles together, we cheer for the team’s victories and achievements together, and we enjoy working side by side. Even though most of us from the tech team work far from each other, we are surprisingly close! Libring is a welcoming and supportive workplace, and this makes working as part of the team a wonderful experience.


Q: What do you think makes Libring stand out from its competitors?

A: I think what makes Libring stand out is the way we approach the problems and create our solutions. Our mind set is not “how to handle this one situation”, but “how to make sure we never have to face this situation again”.

In other words, instead of handling each issue individually, we look for permanent, flexible and automated solutions. As a Libring developer, I see each issue and each situation as an opportunity to improve and enhance our products.


Q: What do you do for fun?

A: Some of the things I enjoy on my free time are watching movies, exercising (which I try to do daily!) and spending time with my friends and family.

However, what I’m most passionate about is games! I enjoy playing games, but mostly, I enjoy creating them. My favorite hobby is game design, especially board and card games. I have always spent a lot of time thinking about how games work.

In the past few years, I have started to put all these thoughts into action and craft my own games. So far, I have created and prototyped several games on my free time as personal projects. I am currently working on four main game projects (three board games and one card game), and I think these games have what it takes to be published and sold one day! The best part of this hobby is that, even though I haven’t published my games yet, I can still gather my friends and share my creation with them!


Thanks Pedro!